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Contents.Gameplay In the Career mode, players progress through six geographical regions, each with several sub-levels. The regions are: Forest, Marsh, Desert, Prairie, Mountain, and Tundra. Each sublevel has a specific animal to hunt, though some animals are hunted multiple times on separate occasions, and occasionally the player will encounter other objectives within a level. Money is earned along the way, which can be spent on more-advanced firearms and other equipment. A few opportunities will arise for the player to win a gun by completing certain tasks.Some animals include: white-tail deer, timberwolves and peccary.Other play modes include Quick Hunt, starting with one sublevel per region; other levels become available as they are completed in the Career mode, and Tournaments, including skeet shooting.PC Version The PC version operates much differently, and allows the player to select locations and unlock them upon their completion. It operates exactly like its predecessor,.The game includes 10 maps located across North America. The maps are much more diverse and unique than those of the 2004 Season.
Unlike the previous game, each map can only be played in two seasons. The seasons in question depend on the map. Each season features different game from the other one, requiring the player to play each map, except one, twice in order to complete the game.
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The game also imposes restrictions based on each season in each map. The most prevalent restrictions are those that allow either and or those that allow and weapon of choice. Other locations include -only seasons, and one includes a shotgun-only season.
The player may only carry two weapons on each hunt. There are 26 game mammals to hunt.Locations. Located in the, this map features thick pine forests, a winding river, and steep hills. Travel by ATV is practical on the trails, but the drastically-changing temperatures would effect the player's hunt based on the time of the day.
Game here in the is,. Game in the is cougar, mountain goat, and.
Taking place in the in the of the state, this map features densely thick forests, with little open areas. A large plain is accessible when spawning at 'Whispering Falls', but clearings throughout the forest are rare. The pickup truck makes travel difficult, and walking through the trees obscures the player's vision.
Game in the autumn is, and mule deer. In the, game is shiras moose, mule deer,. The grizzly makes a difficult hunt in a difficult location. This map resembles the southern part of Kentucky, the, near the.
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Thick forest, unstable foothills, small, winding paths, and a river bisecting the main trail, Kentucky is one of the most difficult locations in the game. At the top of the map, in the mountains, at the end of the trail, the player can find a small log cabin. Game in the autumn is,. Hunting in the winter is not necessary, as the elk is not prevalent, but all other animals are available game. Winter is also especially difficult as it is a shotgun-only season.
Located on the, this map features thick pockets of trees laid out among large plains. Trails are scarce, but can be followed to reach remote corners of the map. On the shore of what is most likely, a cabin and dock can be found. In the winter, ice forms over and the player can walk (or drive) to the small island off of the shore. Game in the winter is, elk, and whitetail. Game in the autumn is, wolf, and whitetail. A map made of a vast plains, massive slopes, and deathly temperatures, this virtual map of makes a difficult hunt.
Although the smallest map in the game, Nevada's temperatures can reach above 100°. Quick game is also a determining factor in the player's completion of the hunt.
Game in the summer is coyote, mountain goat,. In the autumn, game is coyote, bighorn, and pronghorn. Due the openness of the map, however, players can practice long-range shooting with extended visibility. 's largest and most sparsely populated, Nunavut makes for a brutal expedition. The map is set in exiled In the autumn, temperatures can be mild, making traveling on foot easier. But in the winter, temperatures are constantly below 0°. Trails lead around the map, but most of the map is covered in small rock clusters and foliage.
In the autumn, the game is Labrador,. In the winter, game is polar bear, Labrador caribou, and wolf. One of 's northernmost states, Sonora is a simple hunt. In the, temperatures are moderate and game is not entirely dangerous. Sonora is a relatively small map.
A favourable route would be for the player to spawn at 'Salt Pool' and travel up the trail to the cabin at the other end of the map. Game in the spring is cougar,.
In the autumn, a bow-only season, game is Coues deer, javelina, and bighorn. Utah is the most difficult map to travel in. Set in a desert, the player will find difficulty in maneuvering the terrain. Steep slopes, large canyon walls, and a narrow river that bisects the map makes this a formidable hunt. A boat spawns at the region 'Blade Arch' and can be used to navigate to the other end of the map, 'Thunder Fall.' The only connection between the two halves of the map is a cast iron bridge. There is another region of the map, but the player must go to the boat spawn, swim across and navigate up a steep hill in order to access the other region.
Game in the autumn is elk, shiras moose, and pronghorn. Game in the winter is black bear, shiras moose, and elk. One of the smallest maps in the game, Vermont features thick forests of maple trees, a small pond in the direct centre, and minimal trails. The winter features black bear, coyote, and whitetail.
Game in the autumn is Canadian moose, black bear, and whitetail. Autumn is a bow-only season. A large map that spawns the player without a vehicle. Because of its setting in the, made famous for the, temperatures are formidably cold. A boat does spawn at the far end of the map, but spawning at a location near it entails a long walk. A river does make every region accessible via boat. Trails reach all around the map.
It is also the map with largest variety of game. The spring entails,. The winter, a bow-only season, allows the player to hunt sitka blacktail,.
The winter in Yukon means short hunting hours and slow endurance for the player. Maps The maps in the game are based off real locations at the coordinates given at each level's loading screen and the player's GPS when opened in the area. Eight of the maps have trails, four have at least one building, and all maps contain some type of body of water. Each location is largely different from the other, a huge departure from its predecessor. The in-game guide at the location menu will explain more about each level's geography, history, and flora and fauna. The guides for the animals of each location explain the species' habits, weights, diets, and other details.Items All items are unlocked at the beginning of the career. Since the gameplay is not linear, the player is free to choose whatever weapons and equipment they want to take.
The only stipulations are firearm regulations respective to area and season.Firearms and Bows The player has immediate access to a cache of weapons. High-powered usually come equipped with scopes. The player cannot purchase, remove, or add scopes to and from rifles. Rifles are also available to the player. There are three in the game. The player can also use several, such as a and a, but these can only be used in seasons where there are no firearm restrictions. The player also has access to three types of bows: the, the, and the which comes equipped with a scope.
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Bows can be used in seasons without firearm restrictions, but must be used in the three bow-only seasons the game features.Backpack The player has access to many backpack items that are useful on the hunt, but none of them entirely necessary. There are three types of, light, medium, and heavy weight, depending if the player chooses the stay in the area overnight to continue hunting. The player has access to food packs, hydration bladders, first aid kits, decoys, lures, scents, calls, binoculars, rangefinders, scent cover, and clothes with different colouring and insulation depending on environment. Other larger items such as tripods, tree stands, and ground blinds are available as well.In order to set up a tripod, tree stand, ground blind, or tent the player must be in an appropriate position, usually over flat open ground. If the player is not in an ideal spot for setup, the game will prompt the player with a message in white text at the bottom-right of the screen: 'unable to place item.' Text will also slide in from the right to the centre-top of the screen, prompting the player to move to a location of flat open ground.
The text will idle momentarily, and then slide out to the left of the screen.The player can buy and infinite amount of food, medical bags, water bladders, scent call, and lures from the shop, but items such as the tents, tripod stands, binoculars, and other reusable items can be purchased only once. The item will remain in the player's inventory, where it can be equipped and unequipped, sold back onto the market, and re-purchased at a later time. The player can only equip four instances of food, water, medical bags, and cover scent, however, can refill hydration bladders by wading into water and using the bag. The player can hold a maximum of ten individual items per hunt, while clothing does not take a slot. If the player takes food, medical bags, water, and scent cover in instances of four, it will only take up one inventory slot.Maps and GPS The player is able to purchase a map and/or a GPS from the shop. Only one instance of either is required; the map/GPS does not need updating with each location change.
The map will show the player's location, as well water, buildings, trails, and topography. The player can place and remove various marks on the map as well.The GPS is more expensive but much more useful, as it accomplishes all that the map does but it also has a vehicle marker, as well as global coordinates of the hunting location at the top of the GPS screen.For both the MAP and the GPS, the player is represented by a green pixel, the vehicle is represented by a blue pixel, all trails are represented in red lines, bodies of water are blue, houses are represented by rough sketches of buildings, and all topography is illustrated in black lines. Boats are not represented on the map or GPS. Clothing The player has access to various amounts of clothing, organized by light-weight, medium-weight, and heavy-wight, and then by colour for different environments, such as forest (green/camo), orange (autumn/desert), and winter. The player can only wear one instance of clothing on a hunt and must equip clothing before entering a hunting area.Tags Tags are purchased for each area.
The player must scroll the location on the menu, then go into the store tab to buy tags. Tags do not need to be equipped like weapons, clothing, and equipment. If the player purchases tags for a location, returns to the menu, scrolls to another location and enters the store, the tags that were previously bought but not fulfilled will not appear there, but will still exist when the player returns to the store page for the previously selected location. The player is able to buy all tags for each location before hunting in any of them - assuming they are all unlocked - but only the tags purchased for the area in question will appear when the player enters that hunting area. Tags can be purchased for $200 and sold for $140. It is far more cost-effective to hunt the animal than selling the tag.
The player can only buy one instance of a tag per hunt. Coyotes and wolves must be hunted in instances of four and the barren-ground caribou (only found in Yukon) must be hunted in instances of two.
The player must bag all of those quantities in order to fulfill bag limits to unlock the next location. The player is not able separate the tags of those quantities. The player can hunt an incomplete quantity, return to the shop and sell the remaining tags.